Getting faster with the Zbrush sculpting tileable textures in this attempt I tried for a rock
wall texture that doesn't seem tileable, but totally is. I sculpted it in Zbrush brought it into
Photoshop, did some tweaks with nDo for the normal map, then started to overlay textures,
then added some color, and finished it off with some highlights on the cracks to make
them pop more. I went for speed on this one, and got it done under 2 hours.
I would still do some things different next time, but...it is just for practice and fun.