Wednesday, September 10, 2008

Old Damaged Pillar


Unreal 3 Render with just a standard point light.^


Here are some shots of the high poly Mudboxed pillar with
the low poly wire frame around it.


Here are some of my shots so far, I will be adding the texture soon.
This is the high poly from Mudbox, about 780,000 Polygons!
I will bake this down to the low res version with the pipes,
around 1,200 Polygons! I made my original pillar in 3ds Max,
then imported to Mudbox to make the high detail,
high poly, model. Then poly crunch to down res, it back to 3ds Max.

High poly model from Mudbox^
 

Monday, August 25, 2008

Butcher Shop

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Straight on shot

I like the beaming light from the top floor on this one.


Butcher's Shop
Made using Maya 8.5, 3dsMax 9, Zbrush3.1, and Photoshop
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Right Wall Shot

with added Apron and Lamp props


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Straighter shot in


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