Saturday, August 10, 2013
|Concept by Patrick Dailey|
|Model by me with a 256 shader, and a temp shader for blade (to be done in fx)|
|Charge Blade with fx (by Jay Lee) upon initial release of the blade from handle.|
|Charge Blade with fx (by Jay Lee) that play during attacks.|
|Charge Blade with fx (by Jay Lee) that play during idle.|
Wednesday, June 26, 2013
Thursday, June 20, 2013
Monday, May 20, 2013
Energy Pod for Octopus Trainer Villan thingy..and a little squid for the tube. .ok, just some sketching high poly.
|Background jelly squid type for the mechanical jelly. This was a quick 3-4 hours .|
Friday, May 17, 2013
Wednesday, February 27, 2013
High Poly done in Maya. I am still changing things as I am baking it down
to the low poly. Some of the proportions are still off. I plan on doing some
more detail work in nDo and then finally doing the rest of the texture in dDo.
^Low poly done and baked, time to start texture in nDo and dDo^
Low poly with diffuse, spec and normal map applied. 2048x2048
About 70% was done with nDo and dDo, and some of the finer details
were just done with standard Photoshop texturing techniques.
Tuesday, February 5, 2013
Getting faster with the Zbrush sculpting tileable textures in this attempt I tried for a rock
wall texture that doesn't seem tileable, but totally is. I sculpted it in Zbrush brought it into
Photoshop, did some tweaks with nDo for the normal map, then started to overlay textures,
then added some color, and finished it off with some highlights on the cracks to make
them pop more. I went for speed on this one, and got it done under 2 hours.
I would still do some things different next time, but...it is just for practice and fun.