High Poly done in Maya. I am still changing things as I am baking it down
to the low poly. Some of the proportions are still off. I plan on doing some
more detail work in nDo and then finally doing the rest of the texture in dDo.
^Low poly done and baked, time to start texture in nDo and dDo^
Low poly with diffuse, spec and normal map applied. 2048x2048
About 70% was done with nDo and dDo, and some of the finer details
were just done with standard Photoshop texturing techniques.