Wednesday, February 27, 2013

Ripper from Dead Space

Final Shot of the Ripper fan art.
~working process~
High Poly done in Maya. I am still changing things as I am baking it down 
to the low poly. Some of the proportions are still off. I plan on doing some 
more detail work in nDo and then finally doing the rest of the texture in dDo. 

^Low poly done and baked, time to start texture in nDo and dDo^

Low poly with diffuse, spec and normal map applied. 2048x2048
About 70% was done with nDo and dDo, and some of the finer details 
were just done with standard Photoshop texturing techniques.

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