Subway tiles...did a few variations.
For these I was trying to make some really interesting muddy, grassy, rocky, terrain all with procedural methods so that I could come up with lots of variations real fast.
|I made the phone for this shot. Modeled in Maya, rendered in Keyshot with HDR from |
this image to get lighting and reflections just right.
|I modeled the wine bottle and vines in Maya, for this shot |
and also setup some lighting for the wine bottle in Keyshot.
|Concept by Patrick Dailey|
|Model by me with a 256 shader, and a temp shader for blade (to be done in fx)|
|Charge Blade with fx (by Jay Lee) upon initial release of the blade from handle.|
|Charge Blade with fx (by Jay Lee) that play during attacks.|
|Charge Blade with fx (by Jay Lee) that play during idle.|
|Background jelly squid type for the mechanical jelly. This was a quick 3-4 hours .|