| Background jelly squid type for the mechanical jelly. This was a quick 3-4 hours . |
Monday, May 20, 2013
More props from Defiance...
Friday, May 17, 2013
Iron Demon Tank
Wednesday, February 27, 2013
Ripper from Dead Space
^Low poly done and baked, time to start texture in nDo and dDo^
Low poly with diffuse, spec and normal map applied. 2048x2048
About 70% was done with nDo and dDo, and some of the finer details
were just done with standard Photoshop texturing techniques.
Tuesday, February 5, 2013
Zbrush Speed sculpt- Rocky canyon type wall- Tileable
Getting faster with the Zbrush sculpting tileable textures in this attempt I tried for a rock
wall texture that doesn't seem tileable, but totally is. I sculpted it in Zbrush brought it into
Photoshop, did some tweaks with nDo for the normal map, then started to overlay textures,
then added some color, and finished it off with some highlights on the cracks to make
them pop more. I went for speed on this one, and got it done under 2 hours.
I would still do some things different next time, but...it is just for practice and fun.
Thursday, January 24, 2013
More Cobblestone, different style
Monday, July 12, 2010
Ben 10- Alien Force: Vilgax Attacks Screenshots- Papaya Studio
Wednesday, September 10, 2008
Old Damaged Pillar
Unreal 3 Render with just a standard point light.^
the low poly wire frame around it.

High poly model from Mudbox^

Here are some of my shots so far, I will be adding the texture soon.
This is the high poly from Mudbox, about 780,000 Polygons!
I will bake this down to the low res version with the pipes,
around 1,200 Polygons! I made my original pillar in 3ds Max,
then imported to Mudbox to make the high detail,
I will bake this down to the low res version with the pipes,
around 1,200 Polygons! I made my original pillar in 3ds Max,
then imported to Mudbox to make the high detail,
high poly, model. Then poly crunch to down res, it back to 3ds Max.
High poly model from Mudbox^Monday, August 25, 2008
Butcher Shop
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Straight on shot
I like the beaming light from the top floor on this one.
Made using Maya 8.5, 3dsMax 9, Zbrush3.1, and Photoshop
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Right Wall Shot
with added Apron and Lamp props
_________________________________________________ Straighter shot in

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