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Final Shot of the Ripper fan art. |
~working process~
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High Poly done in Maya. I am still changing things as I am baking it down
to the low poly. Some of the proportions are still off. I plan on doing some
more detail work in nDo and then finally doing the rest of the texture in dDo.
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^Low poly done and baked, time to start texture in nDo and dDo^
Low poly with diffuse, spec and normal map applied. 2048x2048
About 70% was done with nDo and dDo, and some of the finer details
were just done with standard Photoshop texturing techniques.
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