Wednesday, February 27, 2013

Ripper from Dead Space






Final Shot of the Ripper fan art.
~working process~
High Poly done in Maya. I am still changing things as I am baking it down 
to the low poly. Some of the proportions are still off. I plan on doing some 
more detail work in nDo and then finally doing the rest of the texture in dDo. 

^Low poly done and baked, time to start texture in nDo and dDo^

Low poly with diffuse, spec and normal map applied. 2048x2048
About 70% was done with nDo and dDo, and some of the finer details 
were just done with standard Photoshop texturing techniques.

Tuesday, February 5, 2013

Zbrush Speed sculpt- Rocky canyon type wall- Tileable

Getting faster with the Zbrush sculpting tileable textures in this attempt I tried for a rock
 wall texture that doesn't seem tileable, but totally is. I sculpted it in Zbrush brought it into 
Photoshop, did some tweaks with nDo for the normal map, then started to overlay textures, 
then added some color, and finished it off with some highlights on the cracks to make 
them pop more. I went for speed on this one, and got it done under 2 hours. 
I would still do some things different next time, but...it is just for practice and fun.

Zbrush Speed Sculpt - Muddy pools

Mud sculpted in Zbrush, textured with Photoshop, nDo, and dDo
This took about 4-5 hours for the final look.
On this I really tried to focus on 3 levels of specularity,
by having dry mud, wet mud, then finally just muddy water.