Monday, December 9, 2013
Saturday, August 10, 2013
Charge Blade - Defiance
Concept by Patrick Dailey |
Model by me with a 256 shader, and a temp shader for blade (to be done in fx) |
Charge Blade with fx (by Jay Lee) upon initial release of the blade from handle. |
Charge Blade with fx (by Jay Lee) that play during attacks. |
Charge Blade with fx (by Jay Lee) that play during idle. |
Wednesday, June 26, 2013
Zbrushed -Overgrown Tiled Floor
Thursday, June 20, 2013
Quick pillar prop for fun.
Monday, May 20, 2013
Energy Pod for Octopus Trainer Villan thingy..and a little squid for the tube. .ok, just some sketching high poly.
More props from Defiance...
Friday, May 17, 2013
Iron Demon Tank
Wednesday, February 27, 2013
Ripper from Dead Space
^Low poly done and baked, time to start texture in nDo and dDo^
Low poly with diffuse, spec and normal map applied. 2048x2048
About 70% was done with nDo and dDo, and some of the finer details
were just done with standard Photoshop texturing techniques.
Tuesday, February 5, 2013
Zbrush Speed sculpt- Rocky canyon type wall- Tileable
Getting faster with the Zbrush sculpting tileable textures in this attempt I tried for a rock
wall texture that doesn't seem tileable, but totally is. I sculpted it in Zbrush brought it into
Photoshop, did some tweaks with nDo for the normal map, then started to overlay textures,
then added some color, and finished it off with some highlights on the cracks to make
them pop more. I went for speed on this one, and got it done under 2 hours.
I would still do some things different next time, but...it is just for practice and fun.
Thursday, January 24, 2013
More Cobblestone, different style
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