![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFV-_dGSxodb-ADFCGtvh42Cq_IwUKUzF102UBy7o-WpvVdVHWPaWQzNkDAaKKyfNGPmATHYW1yYPHGMMan_FUDlatldDmPnpK4mFdkLn8QcHhROVxbfZYEpkzxAWWdwq-Gr-fTIgshY0c/s400/NewNormal.jpg)
the low poly wire frame around it.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg0bnxb_f5Hq2LVHj4mY6ApD_nqxkV-57sr0Gww8MeLjBhlaGXm42LH6OtPzrGeL3xwZQZtk_pevOIYlrfySsWM3ra1RZaY_Fz3ThmCSPzDXaDAq-UlA1a8eOIihlPFWaarlsVjIWON1PG/s400/WirePolyPipe.jpg)
High poly model from Mudbox^
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg0bnxb_f5Hq2LVHj4mY6ApD_nqxkV-57sr0Gww8MeLjBhlaGXm42LH6OtPzrGeL3xwZQZtk_pevOIYlrfySsWM3ra1RZaY_Fz3ThmCSPzDXaDAq-UlA1a8eOIihlPFWaarlsVjIWON1PG/s400/WirePolyPipe.jpg)
Here are some of my shots so far, I will be adding the texture soon.
This is the high poly from Mudbox, about 780,000 Polygons!
I will bake this down to the low res version with the pipes,
around 1,200 Polygons! I made my original pillar in 3ds Max,
then imported to Mudbox to make the high detail,
I will bake this down to the low res version with the pipes,
around 1,200 Polygons! I made my original pillar in 3ds Max,
then imported to Mudbox to make the high detail,
high poly, model. Then poly crunch to down res, it back to 3ds Max.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyXwKdOmyB3dx14SO28LaMmdJHZjqul4GR0ut3UKjSn6ZTbCt0MC9csYYZQIBtEGGFvag4QnKIoah6un1LSos-4ns3eDzOMuoOn9pagn6TKd6CBj4JtjrB16mpPXGrucW4g1lleJvTQvWe/s400/HighPolyBroke.jpg)