Subway tiles...did a few variations.
For these I was trying to make some really interesting muddy, grassy, rocky, terrain all with procedural methods so that I could come up with lots of variations real fast.
I made the phone for this shot. Modeled in Maya, rendered in Keyshot with HDR from this image to get lighting and reflections just right. |
I modeled the wine bottle and vines in Maya, for this shot and also setup some lighting for the wine bottle in Keyshot. |
Concept by Patrick Dailey |
Model by me with a 256 shader, and a temp shader for blade (to be done in fx) |
Charge Blade with fx (by Jay Lee) upon initial release of the blade from handle. |
Charge Blade with fx (by Jay Lee) that play during attacks. |
Charge Blade with fx (by Jay Lee) that play during idle. |